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Default  Infinite Undiscovery Scans and Details
03.27.08, 22:56:41
  Post #1 (permalink)
 
     

Taken from front page: http://www.ffrepublic.com/news/squar...nd-Details-582

Infinite Undiscovery is a game being developed by Tri-Ace and published by Square Enix for the Xbox360. The latest edition of OXM, the official xbox magazine, have obtained some new scans and information regarding the game.

The world in which the player inhabits changes in real time, allowing the player to make their won choices that result in many "unknown discoveries". The game is the brainchild of producer and designer Yoshiharu Gotanda and represents over 10 years of his own ideas.

Our affiliate site, Forever Fantasy, has a summary of what to expect in the game:

The world of Infinite Undiscovery has an obsession with the moon. The king has formed the Order of Chains, who "chained up the moon" and turned the planet's landscape into "nothing but a bleak wasteland".

The game introduces real time battle system: You can encounter enemies at anytime on the field - even when you think you're safely checking your inventory in the menu. When you are attacked the screen doesn't shift to a separate battle menu, and you'll instantly begin to fight with up to three characters automatically.

You can chain together different attacks, light and heavy ones, and even execute attacks that launch your enemies into the air so you can slam them into the ground. The attacks can be chained with your allies, too.

ยท When you explore the world when it's sunny, you will be able to see enemies a mile away and vice versa. But once you explore the world at night, their vision decreases - and a mini-map in the upper corner of the screen will indicate just how far they can see. You can try and sneak, but beware, vision isn't the only way for monsters to detect you - sound and smell, too.

Read more here:
Forever Fantasy

Source:
Akayuki

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