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Final Fantasy Crystal Chronicles Update
12.15.06, 23:04:38
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Post #1 (permalink) |
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Taken from front page: http://www.ffrepublic.com/news/final...les-Update-290
Details have begun to emerge on the DS entry in the Crystal Chronicles spinoffs. Scans and screens have been seen, but courtesy of IGN, via Famitsu, other aspects have surfaced.
Ring of Fates actually adds some complexity to the original Crystal Chronicles gameplay system, thanks to a fully 3D world.
Fighting is action oriented once again, with up to four players cooperating on the battle field. As with the original, the game uses a simple button setup, with the A button used for magic and standard attacks, and the B button used to pick things up. The targeting ring also returns with the sequel. By holding down the attack button, you can specify an area over which you want your magic and healing to work.
You can now jump, which promises to give the game a more action feel. The stylus can be used for direct manipulation of the menus that appear on the bottom screen
But the biggest change is in the absence of the Crystal Cage. In the original, the world and all areas of play were surrounded in a poisonous mist. In order to protect yourself, you had to carry a Crystal Cage device around wherever you went, with one player physically transporting it as your party advanced through the world. With the Crystal Cage missing this time, you're free to move around as you please.
The game's character designer, Toshiyuki Itahana, said in an interview with Famitsu, that Crystal Chronicles is meant to be played as players speak to one another in order to time their spells and movements. The game will have close proximity wireless play, but internet-based play via Wi-Fi is something that's currently being looked into.
Those who plan on playing alone will be pleased to learn that Ring of Fates has a story mode for single players. The story surrounds two main characters, Yulie and Cherinka. This brother-sister pair are twins, and while they have their own distinct personalities, they're said to have been born at the same time from a single force.
The theme of the storyline, according to director Mitsuru Kamiyama, is brother-sister and family love. There will also be an element of character growth. While the main characters start off young, they grow as the game progresses. Kamiyama promises a full single player experience this time, with a storyline that will make players laugh and cry.
A demo should be forthcoming at the Jump Festa
Source:
IGN
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