My god, it's information about Final Fantasy XIII... that's not in Japanese..
Current issues of Play and OPM both feature two-page arcticles on Square-Enix's PS3 Final Fantasy debut compilation, Fabula Nova Crystallis: Final Fantasy XIII. Play's article, in particular has quite a few details that most of us hadn't heard yet.
Not only are there tidbits of story info (for example that in FFXIII, magic and technology are so inter-realted that magic has become an indespensible part of everyday life... that in FF Versus XIII, the main character is a member of the royal house that controls the last Crystals, and thus magic... and that in FF Agito XIII, players will take on the role of a student at the Periticum school of magic and go about their daily lives), but there is also some details on game play.
Final Fantasy XIII will feature the Active Time Battle system, but with some new features... including and Overclock Gauge that will give the player an ability similar to the Matrix's 'bullet time'. Additionally, battles will involve 360 degrees of movement, with enemies attacking from all sides (including from above). Additionally, there is no evidence of Final Fantasy's usual MP gauge, and it is suspected that since technology and magic are so interlinked, MP has been replaced by the ATB Cost feature seen in screenshots.
For even more information, read though the articles in the scans.
I really like magic being a part of characters' everyday life, I always thought it was a bit dull and pretentious when every RPG ever made made magic some rare genetic skill or some ****. Keep that **** for the X-men comics, thanks.
I'm interested in this combat system they're coming up with and how it's going to work when you've got more than one party member (because they've already confirmed that you'd have multi-character parties in XIII). Are they going to be like Kingdom Hearts and have the AI control the rest or the party, or do you get to control them yourself?