Final Fantasy Republic Forums  
 Home | Forums | Register | FAQ | Members List | Calendar | Search | Today's Posts | Mark Forums Read
     
    
        
     
 
Final Fantasy Republic Forums  
Username:

Password:
CAPTCHA:
  
        
 
 
LinkBack Thread Tools Display Modes
  EDO
 
 
EDO's Avatar
Nostalgia
 
Posts: 1,977
 
Reg: Sep 04 2001
 
ID: 6
 
RP: 0
 
Final Fantasy VIII
Yann Tiersen//Metrostation
Silent Hill//Dark Knight
Interview with a Vampire
Atari//Commodore 64
     
 
Default  Slight Delay with [FFR] Battle Engine
04.14.02, 13:14:58
  Post #1 (permalink)
 
     

Some sudden bugs have come up concerning the RPG Engine itself, requiring a greater look at it's encoding. Working with afterlab as closely as I can on this project, I feel that it's in great need for this project to take a slight break for recouperation purposes. If there are any questions concerning the RPG Engine or any other features. Please contact me, I will be more than happy to discuss any features of FFR or it's soon to come features with you. I beg that people do not harass our webmaster, afterlab about these things. Thank you're cooperation!
______________________________________

-
Send a message via AIM to EDO   EDO is offline
View EDOs Profile! Find more posts by EDO! Visit EDOs Homepage!  
  Jazza
 
 
Jazza's Avatar
Evo-Evolved
 
Posts: 2,500
 
Reg: Mar 17 2002
 
ID: 297
 
RP: 0
 
Final Fantasy VII
2 Pac
Scarface
Max Power
Play Station 2
     
 
Default  04.14.02, 13:21:53
  Post #2 (permalink)
 
     

hey i got a question.

i take it the battle in general is made in rpg maker 2000

how / what programs do you use to code it onto a website/vb ?
______________________________________

Send a message via ICQ to Jazza Send a message via AIM to Jazza   Jazza is offline
View Jazzas Profile! Find more posts by Jazza! Visit Jazzas Homepage!  
  EDO
 
 
EDO's Avatar
Nostalgia
 
Posts: 1,977
 
Reg: Sep 04 2001
 
ID: 6
 
RP: 0
 
Final Fantasy VIII
Yann Tiersen//Metrostation
Silent Hill//Dark Knight
Interview with a Vampire
Atari//Commodore 64
     
 
Default  04.14.02, 13:32:48
  Post #3 (permalink)
 
     

A: No, we did not use RPG Maker 2000. Instead we painstakingly took screenshots from what we wanted to include and cut and re formed them into what the engine will look like. Backround images combined with sprites are the basic makeup of the engine itself.
Send a message via AIM to EDO   EDO is offline
View EDOs Profile! Find more posts by EDO! Visit EDOs Homepage!  
  element
 
 
element's Avatar
Uber Mem.ber
 
Posts: 2,164
 
Reg: Jan 20 2002
 
ID: 44
 
RP: 0
 
Unreal Tournament 2003
ATB
Gone in 60 Seconds
Lord of the Rings
PC
     
 
Default  04.14.02, 14:16:59
  Post #4 (permalink)
 
     

Question, what kind of bugs are in the battle system?
______________________________________


Position: Economics Officer | Clan: Kilika 9 | FFR Graphics Club: Leader
Send a message via AIM to element   element is offline
View elements Profile! Find more posts by element! Visit elements Homepage!  
  Rainecloud
 
 
Rainecloud's Avatar
Delivery Boy
 
Posts: 2,336
 
Reg: Feb 23 2002
 
ID: 127
 
RP: 150
 
Zelda: Ocarina of Time
Lene Marlin
Fellowship of the Ring
Lord of the Rings
Nintendo
     
 
Default  04.14.02, 23:13:30
  Post #5 (permalink)
 
     

Understood, Atropos. We want the battle system to be the best it can be when it is finally released, and rushing it would only result in a buggy final version. Your decision to take some time out and work on the system is a wise one. I wish you well with the bug solving.
______________________________________

  Rainecloud is offline
View Raineclouds Profile! Find more posts by Rainecloud!  
  Grand Kai
 
 
Grand Kai's Avatar
Registered User
 
Posts: 14
 
Reg: Apr 11 2002
 
ID: 505
 
RP: 0
 
None
None
None
None
     
 
Default  04.15.02, 09:11:13
  Post #6 (permalink)
 
     

Well alls i can say is all you guys take a brake, enjoy this week. Thats my rule, take it soft then do it. hehe, well you gusy are doin a great job, just relax. okay see ya round
  Grand Kai is offline
View Grand Kais Profile! Find more posts by Grand Kai!  
  Crater Seraph
 
 
Crater Seraph's Avatar
slapstickhumor
 
Posts: 2,778
 
Reg: Mar 26 2002
 
ID: 363
 
RP: 100000
 
Final Fantasy VIII
djFirespade
Waiting
N/A
PlayStation
     
 
Default  04.15.02, 09:18:02
  Post #7 (permalink)
 
     

    Hey, I'm on Spring Break *finally* and I will be open for questions just about all the time these next two weeks. I would first like to answer Elements question; the bugs that we are coming accross are small bugs that are from trying to integrate all the system together. They are nothing really big but they can cause much stress when you know that they are there and you somehow can't find them. I would name it just, "Syntax Integration Bugs". Short, simple, and sweet. Thanks for the questions, next please.

~Crater On Vacation~
______________________________________

Send a message via AIM to Crater Seraph   Crater Seraph is offline
View Crater Seraphs Profile! Find more posts by Crater Seraph! Visit Crater Seraphs Homepage!  
  EDO
 
 
EDO's Avatar
Nostalgia
 
Posts: 1,977
 
Reg: Sep 04 2001
 
ID: 6
 
RP: 0
 
Final Fantasy VIII
Yann Tiersen//Metrostation
Silent Hill//Dark Knight
Interview with a Vampire
Atari//Commodore 64
     
 
Default  04.15.02, 12:34:11
  Post #8 (permalink)
 
     

Indeed, afterlab and I along with other beta testers have been working off the wall to create the most interactive online battle engine available. afterlab has taken most of the grunt work himself, spending countless hours in the middle of the night working to fix bugs and code item problems. However, I am happy to report that within a few weeks the battle engine construction should start to eventually resume. You can be sure we will notify you all when that happens.
Send a message via AIM to EDO   EDO is offline
View EDOs Profile! Find more posts by EDO! Visit EDOs Homepage!  
  Crater Seraph
 
 
Crater Seraph's Avatar
slapstickhumor
 
Posts: 2,778
 
Reg: Mar 26 2002
 
ID: 363
 
RP: 100000
 
Final Fantasy VIII
djFirespade
Waiting
N/A
PlayStation
     
 
Default  04.15.02, 14:40:32
  Post #9 (permalink)
 
     

    I will totally agree with that. Not only will Atropos be answering questions but with my knowledge also I will be too. So if you have any serious questions partaining to the battle system please post it here so the forums don't get to spamy. Thanks.

~Crater~
Send a message via AIM to Crater Seraph   Crater Seraph is offline
View Crater Seraphs Profile! Find more posts by Crater Seraph! Visit Crater Seraphs Homepage!  
  Naraku
 
 
Naraku's Avatar
In This Silence
 
Posts: 5,063
 
Reg: Apr 14 2002