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Slight Delay with [FFR] Battle Engine
04.14.02, 13:14:58
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Post #1 (permalink) |
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| Some sudden bugs have come up concerning the RPG Engine itself, requiring a greater look at it's encoding. Working with afterlab as closely as I can on this project, I feel that it's in great need for this project to take a slight break for recouperation purposes. If there are any questions concerning the RPG Engine or any other features. Please contact me, I will be more than happy to discuss any features of FFR or it's soon to come features with you. I beg that people do not harass our webmaster, afterlab about these things. Thank you're cooperation! |
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hey i got a question.
i take it the battle in general is made in rpg maker 2000
how / what programs do you use to code it onto a website/vb ? |
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| A: No, we did not use RPG Maker 2000. Instead we painstakingly took screenshots from what we wanted to include and cut and re formed them into what the engine will look like. Backround images combined with sprites are the basic makeup of the engine itself. |
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| Question, what kind of bugs are in the battle system? |
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Position: Economics Officer | Clan: Kilika 9 | FFR Graphics Club: Leader
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| Understood, Atropos. We want the battle system to be the best it can be when it is finally released, and rushing it would only result in a buggy final version. Your decision to take some time out and work on the system is a wise one. I wish you well with the bug solving. |
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Well alls i can say is all you guys take a brake, enjoy this week. Thats my rule, take it soft then do it. hehe, well you gusy are doin a great job, just relax. okay see ya round |
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Hey, I'm on Spring Break *finally* and I will be open for questions just about all the time these next two weeks. I would first like to answer Elements question; the bugs that we are coming accross are small bugs that are from trying to integrate all the system together. They are nothing really big but they can cause much stress when you know that they are there and you somehow can't find them. I would name it just, "Syntax Integration Bugs". Short, simple, and sweet. Thanks for the questions, next please.
~Crater On Vacation~ |
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| Indeed, afterlab and I along with other beta testers have been working off the wall to create the most interactive online battle engine available. afterlab has taken most of the grunt work himself, spending countless hours in the middle of the night working to fix bugs and code item problems. However, I am happy to report that within a few weeks the battle engine construction should start to eventually resume. You can be sure we will notify you all when that happens. |
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I will totally agree with that. Not only will Atropos be answering questions but with my knowledge also I will be too. So if you have any serious questions partaining to the battle system please post it here so the forums don't get to spamy. Thanks.
~Crater~ |
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