Final Fantasy and Final Fantasy II anniversary editions, for the PSP. I've been debating whether or not to purchase them. They seem cool and all, someone please tell me if they suck completely that way i won't waste my money on them. Or if they are the awesomest games in the whole wide world i will buy them. Or if you just want to say something about them
I own both of them, and have had them since septmeber, due to buying them in Japan, there both great games, but I beleive you have to be a die hard fan to really enjoy them Don't get me wrong there worth getting and there fun, but there are better ways of spending your money
meh, thats not really the best answer to that, FF one is a decent game, tho dated, its still a classic and the battle system is something thats not much out of the ordinary
FFII on the other hands is COMPLETE garbage, as it has a very strange character development system, where you have to be hit to gain defence points or cast alot of magic to gain magic etc etc, its a neat concept but doesnt go very well in the end and isnt very fun.
trust me on this one, if you must buy em, just buy FFI NOT II.
Same games as always, new platform is all.
The opening cut scene is nice. And the different whether effects are kinda cool. Overall, its the same two games that we all know and love.
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One day, a truly amazing sig will appear here, just not today.
I have FFIIAE and its pretty good Id say to buy it I have JAP version but it has english version on it so it dont matter but Id say buy it if you have no other games you want.
Final Fantasy and Final Fantasy II are essentially the same on the PSP as on the GBA, except for the graphics (improved 2D which actually looks pretty darn good):
1. Include PS1 "Origins" collection's opening FMVs, which are both pretty cool; also, the soundtrack is the PS1's higher-quality audio rather than the GBA's lesser audio.
2. A new dungeon has been added to each game--both are challenging.
Note that FF2 does not suck, though its character growth system is odd--you gain skills in individual traits and abilities as you use them. Use a particular spell more often and you level it up--from level 1 to level 16--or attack with a particular weapon type to increase your mastery of it. For defense and health, this does, regrettably, involve actually taking damage, though that was inevitable anyway, right? (It tempts one to abuse the fact that you can power up your characters by having them hack each other to pieces, but this is not actually necessary). This "Mastery System" takes getting used to, but it's actually quite deep and sets the sequel apart from its comparitively simplistic predecessor. If you haven't played FF2 before, I recommend at least trying it out.
The Anniversary Editions are worth getting if:
A) You've never played FF1 and/or FF2 before and don't mind a trip down Retro Road;
B) You've played them and are a diehard fan;
C) You're just a packrat collector.
If you've played them and don't have any particular inclination to do so again, I'd say that $40 would be better spent on Final Fantasy Tactics: The War of the Lions, which is also a remake of an old title, but, being a PS1 title rather than a NES one, a much deeper game with a much deeper story.
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Solaris Paradox
SOLDIER operative, 1st Class
Current Status: Missing In Action - Weapon: Raiden - Description: A mechanical katana with a small trigger on the handle that runs an electric current through the blade powerful enough to instantly stun most human opponents. This weapon is capable of instantly switching between lethal and nonlethal styles depending on the needs and desires of its wielder, and has a Triple Materia Growth Rate, but only has one Materia Slot. - Armor: Dragon Bangle - Description: A bangle intricately hand-designed into the likeness of the dragon, Bahamut, its magical resistance to attack matches many high-class armors and is complimented by a slight addition to the wearer's agility. It has five materia slots with two linked pairs and a Double growth rate. This bangle was a gift from a trusted friend. - Limit Break: Solar Flare - Description: A blazing flash of blinding magical light is followed by any one of a series of devastating, lightning-quick sword techniques--a style of attack loosely derived from the limit technique known as "Fire Cross." - Combat Style: Focuses on materia designed to enhance or sustain physical prowess or inhibit the enemy's, using offensive magic only as a situational standby. Prefers an in-your-face quick-slashing method of assault over all else, though is always open to improvisation. He always keeps his Bahamut Fury materia equipped to his bangle, but mostly out of sentimental value--he rarely uses it, even in extreme circumstances. - Favorite Materia: Any varient of Assault Twister, particularly those accompanied by potent status effects. - Favorite Summon: Bahamut, in all of his forms.