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  The Welsh Paddy
 
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Default  Paddy's Mob of Angry Hostiles
11.06.06, 04:54:56
  Post #1 (permalink)
 
     

Eh, I'll post up some characters I've come up with in the past. I'll only post two or three for now, and then I'll post the rest whenever I feel like using them.
__________________________________________________ __

Name: Adrastos

Age: 28

Gender: Male

Species: Human

Occupation: Mercenary

Appearance: Adrastos is taller and more bulky than the average human. His hair is scruffy and black in colour. His face is kinda pale and his eyes are a blueish green colour. He has several scars on his face, representing the many battles he has participated in. Just by looking at him you can tell he knows his way through a battlefield.

Adrastos wears brown, baggy trousers with leather plating over his thighs. He wears a black belt and a black scabbard hangs from it by his side. He wears a black t-shirt which is slightly ripped in several places. Over this, he wears his armour which is brown in colour. (His armour is described below.) His body is muscular, and he is quite abit bigger than the average human. He's 6ft 7inches tall, and without his armour, he is 16stone.

History: When Adrastos was only a little kid at the age of five, he lived with his mother and father in a fairly rich part of the city. Adrastos never got to see his father much since his father was a Holy Knight, trained to protect those weaker than them, and defend the city from any outsiders. That's what it once seemed anyway...

On the inside, Adrastos' father was a merciless killer. Working for the tyrant king who ruled by fear. Adrastos was trained by his father who was hoping that Adrastos would also work for the king. Adrastos became a great swordsman and archer. He would go out in the woods, hunting deer and any other animal. Sometimes he would also slay any demons or monsters he came by. At the age of 16, Adrastos was taken to see the king and become one of his so called 'Holy Knights' which were actually involved with Dark Magic and other such things.

Adrastos couldn't believe it. He didn't want to fight for such a monster. He drew out his sword and sootd, ready to fight even though he was greatly outnumbered. Adrastos glared at his father. "FATHER!! I ONCE LOOKED UP TO YOU, HOPING TO FOLLOW IN YOUR FOOTSTEPS!! NOW I KNOW YOU'RE NOTHING BUT A MERCILESS KILLER!! FIGHTING FOR THAT BASTARD I ONCE CALLED A KING!!" he screamed.

The king was cut deeply by those words, and he ordered Adrastos to be killed on the spot. Adrastos sneered as the king's soldiers came in to attack. Adrastos fought bravely, killing anyone who got in his way. His father watched, feeling a sense of pride deep within him. The king looked at Adrastos' father. "Show your loyalty to me by killing your son!!" he ordered.

Adrastos finished off the last of the king's soldiers. He was tired from the fight, but he was willing to go on if need be. Adrastos' father looked at his son and drew his sword. He shook his head and turned to face the king. "I shall not kill my own son..." he said quietly.

The king sneered. "So be it." he muttered.

More soldiers ran into the room and waited for their king's orders. "Go my son, you've made me proud. Protect your mother and sister..." said Adrastos' father.

Adrastos nodded and ran off. Several soldiers went to run after him but they were cut down by his father's sword. Adrastos' father laughed. "You shall remember me and quake in fear at my name, Adonis!" he shouted as he charged at he rest of the soldiers.

As Adrastos ran through the passageways of the castle, he could hear his father screaming as he fought the king's soldiers. Tears started flowing from his eyes as he ran. The sound of his father fighting eventually died and the only sound that could be heard was Adrastos' footsteps echoing through the passage.

Eventually, he got out of the castle. He ran into town and reached his home. His mother came out, carrying his little sister. "Mother! We need to leave this place, it's not safe here!" he said urgently.

His mother knew something had gone terribly wrong and didn't hesitate in gathering their prized possesions, money, and plenty of food and drink. Adrastos' mother put her daughter into Adrastos' arms. "You go ahead with Adrestia! I'll catch up!" she said.

His mother kissed Adrastos and he ran off, carrying Adrestia. "Farewell my son. Take good care of Adrestia..." she said tearfully.

Adrastos ran through the bustling town, barging anyone who got in his way. He came out of the town and into the huge fields that surrounded the place. He continued running towards the forest ahead of him. He finally reached the forest and slowed down to a walk. He followed the faint signs of a path and eventually reached a small house. He knocked on the door. "Hey, uncle! It's me!" Adrastos called out.

The door creaked open and a man, looking like he's in his mid-forties looked down at Adrastos. "Get in, quick." he said, looking around cautiously.

Adrastos walked into the house and sat down. Adrestia was fast asleep in his arms, snoring gently. "So, what's the problem?" asked his uncle.

Adrastos explained everything to his uncle. How his father betrayed the king in his son's defence. How Adrastos fled the town with his little sister. "Mother should be on her way." he added.

Adrastos' uncle said that Adrastos should stay here and lay low for awhile. Adrastos never leaved the forest, and for years he lived with his uncle, mother and sister. When he was in his late twenties, Adrastos said he'd be leaving, to get his revenge for the death of his father. His uncle, sister, or even his mother couldn't persuade him not to go. He set off in the middle of the night while everyone else was asleep. He didn't want to say any goodbyes, since it would make things harder for him if he did. Thus, he set off on his journey of revenge...

However, on his journeys, Adrastos took on the life of a mercenary, working for anyone who paid him well. He became well known among those who despised the king, and he became a beacon of hope for a better future under the reign of a better king.

Weapons:

Adonis: Adonis is the name of the sword Adrastos had been given from his father. Adrastos had named the sword after his father, and it is imbued with ancient runes, rendering the blade near indestructible. The blade is 1 meter long, and it is extremely sharp. The sword can cut through rock with little difficulty.

Aegle: This is the name of Adrastos' longbow. The name means "light, radiance, glory". This bow is imbued with the power of holy, and can fire arrows at great speeds and has twice the power of any normal longbow.

Armour: Adrastos wears mythril armour which protects his chest and stomach. He also has shoulder plates made of steel. He has leather armour on his thighs which can withstand a fair bit of damage, but not as much as his mythril or steel armour. (Obviously)

Abilities: Adrastos has no magical abilities, but he has more strength, speed and stamina than that of any normal human. He can withstand a fair amount of damage even without his armour. Also, his senses are much greater than that of any human. The slightest noise would grab his attention if he is alert. He could even pick up the sent of anything that is where it shouldn't truely belong. He developed these senses from years of hunting.
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  The Welsh Paddy
 
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Default  11.06.06, 05:32:04
  Post #2 (permalink)
 
     

Name: Ranna (The Waker)

Age: 15

Gender: Female

Species: Human/Avatar

Appearance

Ranna is a pretty young girl with mid-length black hair, reaching just by her neck. Her skin is abnormally pale, and her eyes a bright green. She’s only 5"2 in height, and she is rather skinny. A very unusual looking girl to those who are observant.

She wears a pair of blue, rather tight, jeans with black netting and a number of safety pins attached to the right leg. A pair of black trainers, with white toecaps, a black, sleeveless top and a set of black, velvet arm warmers. A rather "gothic" appearance. She wears plenty of eyeliner, bringing out more of the colour in her eyes. Ranna also wears a number of pendants, each having different charms for protection. (These will be described below.)

History

Ranna was born in a rather rich family. She lived in a large house, and she had almost anything she could ever wish for. That is, with the exception of friends. Her parents were way too overprotected of Ranna, and they never let her outside unescorted. This was until she was at the age of 12, when her parents and the rest of her family died by some unknown cause. So Ranna was left alone, with nothing in the world. She spent the next couple of weeks in her room, mourning the loss of her family.

It was then that she left the house. Because Ranna was different to everyone else, no one liked her. There were times when she’d have gangs of other kids following her, throwing rocks and insults. This deeply upset her. The only place she could go without being troubled by the other people was the local library. The library was huge, and considered dangerous, as there have been many unusual cases of people disappearing from there. But that didn’t put Ranna off from going there. For all she cared, she could lose herself amid the endless maze of bookshelves and die.

For weeks, she explored the library. For some reason, she felt at home here. But she was still very depressed. Sometimes she’d just sit down and slash away at her wrists, spilling blood on the floor. She wanted to die, but there was something. Deep inside of her, like a conscience, that didn’t give her the willpower to end her miserable life.

It was one day, when she found a rather unusual book. Ranna had accidentally stumbled right into the middle of the library. A single book lay closed on a pedestal. A strange power seemed to come from it, drawing Ranna closer. The young girl stepped up to the book and whispered the title to herself. "The Book of Waking"

Ranna opened the book onto the first page and read aloud: "This book contains the trapped souls of evil creatures, bound by Ranna "The Sleeper" to serve her in whatever she may desire."

The writing faded away and was replaced by more writing. "The Sleeper gives way to The Waker. The blood of The Waker shall bind these creatures to her will."

Ranna turned to the next page. It shown the picture of a very ugly looking monster. It also looked very life-like. Its eyes were an inky black colour, and Ranna was startled when a light shone in each eye. Below it, in neat writing, were the words: "Atrum Monster of Darkness"

The young girl brought out the knife from the sheath on her belt and looked at it for a moment. Then she pressed her finger on the tip of the blade, drawing out blood. She let the blood drop onto the picture of the monster. Time seemed to slow, and the monster’s eyes shone even brighter. Then it thrust its hand towards Ranna, coming right out of the page. Ranna stepped back, startled, as the monster climbed out of the book, growing bigger as it did so.

When it finally came out of the book, it was a little smaller than Ranna. It stood, hunched over, its abnormally long arms almost touching the ground. The monster looked reptilian, and its skin turned from a light grey to a black. Green and purple lines traced along the monster’s body and its claws grew longer, scraping against the floor. It whipped out its tongue, lashing it around a little. The tongue was about the length of Ranna’s arm before the monster withdrew it, with a sibilant hiss. Then it turned to face Ranna, bowing its head. "I am yours to command, mistress," it hissed.

Ranna didn’t know what to do. She was confused. But being in control over such things would be very helpful. So she spent the next few years, learning how to control the majority of the "Weaker Entities".

Abilities

The Waking: Ranna is able to wake the five of the "Weaker Entities", which lay dormant within "The Book of Waking". These are…

Atrum "Monster of Darkness": Atrum was the first entity Ranna had awoken. This entity is pretty powerful in combat. Being swift, stealthy and smart, Atrum is one foe to be weary of. This monster possesses a few combat-related abilities.

Absorb Light: By standing still for a few moments, Atrum is able to absorb all the light in the surrounding area. The more he wishes to absorb, the longer he has to remain motionless. This does not make Atrum stronger at all, though it does give him quite an advantage against those who cannot see in darkness. This lasts until Atrum is sent back into the book. Also, the ability doesn’t obscure Ranna’s sight at all.

Killer Leap: Atrum can close the distance between himself and his target in a single leap, if he wishes.

Distortion: Atrum can confuse his target at times by making himself seem further away from or closer to his opponent.

(Note that Ranna doesn’t need to remain focused to control Atrum. She can move just about as freely as her opponent. Atrum pretty much has a mind of his own, but his soul purpose is to destroy anyone or anything that poses a threat to Ranna. Think of him as a personal bodyguard who can be called upon at any time.)

Elexorien "The Master Sword": Not a summon as such. This entity is basically a sword, which Ranna can wield with about as much skill as the greatest of swordsmen. The weapon is unbreakable, and it can only be wielded with both hands. This blade has the ability to make flesh rot away to prevent any form of healing on the wound.

Upon summoning this weapon, Ranna’s clothing changes slightly. Well, not so much change, but she acquires a light chest plate, which can deflect minor sword strikes and most arrow shots from further than 50 meters. She also gains a pair of gauntlets, with plating that reaches up to her elbows, ending in a three-inch thick elbow guard. The armour doesn’t hinder her movements at all. It does quite the opposite, in fact. Doubling her speed as well as her physical strength.

(Elexorien can be called upon along with any of the other Summons. This is the only entity that can be used while other summons are in action.)

Valdirim "Divine Guardian": Valdirim is a summoned entity. Reaching up to 6 feet in height and weighing over 120 kilos, this entity can withstand a hell of a lot of damage, hence "Divine Guardian". This beastly entity cannot directly attack an opponent, though. Its only purpose is to shield Ranna, using its incredibly huge and strong shield. Any strikes Valdirim manages to block doubles the impact the opponent will feel. So the chances of Ranna’s opponent not being able to follow up are very unlikely.

However, Valdirim can’t move fast at all, so defending an unexpected attack from behind, or to the side, out of Valdirim’s reach would be practically impossible.

This entity has no abilities, though it is resistant to both magic and physical attacks. Valdirim’s shield is not unbreakable, however. In order for the opponent to send the entity back to the book, the shield must be destroyed. The rate the shield breaks, though, all depends on the strength of the opponent.

Yin & Yang: Darkness and light. This entity is merely two orbs, one black and the other white. Ranna can use them to either absorb light, or unleash it. Absorbing the light is very much like Atrum’s ability, and how much light is absorbed depends on how long the entity is there, and also determines the intensity of the light unleashed from the other orb. The only downfall to unleashing light is that if Ranna isn’t careful, it could also blind her momentarily. This entity cannot be destroyed, but the longer they’re there, the quicker Ranna will tire out.

The All-seeing-Eye: This entity basically created a third eye for Ranna to see by. The eye can be seen in the sky, and can also be sent back into the book by powerful magic. (If this happens, it would actually be like poking Ranna in the eye. She’d be distracted for a couple of seconds, being vulnerable to attack.) This entity can only be summoned outside.

The eye can see anything at all within an area with a 200-meter radius, and no form of cloaking or invisibility magic can escape its gaze.

Weapons

Dagger: A rather small weapon, with a blade of stainless steel. Easily breakable compared to swords and the like. The blade is five inches long and very sharp, capable of penetrating flesh with ease, and certain armour, such as leather.

Other Equipment

Guardian Angel: This pendant is fashioned in the shape of an angel carrying a sword and shield. Wearing this doubles Ranna's ability to take damage.

The Stolen Ring: It was once told, that a great thief, stole the finest peice of treasure, from the greatest ruler ever to be told of. Those who wear this ring are granted extra speed and their ability to conceal themselves increases.

Additional Info

Personality: Ranna is always miserable, and not exactly one for mixing in with other people. However, where she feels the need to, she will offer her help. She’s not very talkative at all, and she doesn’t trust people so easily.
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  The Welsh Paddy
 
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Default  11.06.06, 05:34:24
  Post #3 (permalink)
 
     

Bleh, flame me for this one, I don't care. This is my Predator character. :P The history and all I came up with myself, but yeah, I based the character off the Predator comics.

Name: Bakuub (Meaning ‘Straight Spear’ in the Yautja language)
Age: 405 years old

Gender: N/A (Will be classed as a ‘he’)

Species: Yautja (Predator)

Rank: Honoured - The Elite Hunters of Yautja society. They have earned hundreds of kills and own the wonderful Naginata - a prized weapon.

Appearance

Predator is a very fearsome sight for humans, even when he is masked. His mask is made of metal, and it has a barely noticeable slit for him to see through. The mask covers his face and the top of his head, and it can withstand a fair amount of damage. Going down the sides and back of his head are what look like dread-locks that reach down to around his shoulders. Without his mask, Predator is even more fearsome. His face is reptilian-like, and he has four claws around his jaws. These claws are black and the rest of his skin is dark green and seemingly wrinkled. His eyes are cream coloured with small black dots as pupils. His dread-locks are black in colour and are quite thick. Below are some pictures to get a good idea of what he looks like:

http://i3.photobucket.com/albums/y60/oball/yautja.jpg


http://tn8.deviantart.com/300W/fs5.d...t_by_luhka.jpg


http://www.hastalavista.cz/predator/pic/1/film17.jpg


Looks ugly, don’t he? Most people won’t be able to look at him without cringing or cowering, that is unless they are living in worlds were creatures of similar appearance also live. But even so, Bakuub is a VERY fearsome sight. Standing just over two metres tall and weighing just over 130 kilos, including all his weapons and equipment. All of his bodyweight is muscle, with almost no fat at all.

Bakuub wears a bracelet, made by himself from the bones of his prey. He also wears a necklace made in the same way. Bakuub hangs small skulls from his Hunting Mesh. This gives him a very barbaric appearance, and strikes fear into most who are unlucky to cross him.

History

The Blooding (Rite of Passage)

Planet Ryushi - Ryushi has dual suns, and has a 19-hour day. Even after sundown, the heat rarely falls below body temperatures. the air is always bone-dry and feverish winds occasionally blow, sharp and unpleasant. The planet has artificial water holes.

It has towering plateaus running in corridors throughout the basin, proving that once water flowed on the planet. to the east and south was open range; the north, mountains; west was Iwa Gorge - a canyon too deep and long to herd the Rhynth. Beriki Canyon is one of the primary runs for the majority of the herds. Animal life consists of: stinging flies, poisonous snakes, particularly lethal form of a scorpion, briar-wolves, and jack-lizards.

Armoured firewalkers: the females were rosy brown; the males are smaller and a faded grey. Both have short, pointed snouts.

Rhynth look like rhinos, slightly bigger with mottled purple and ochre skin. They walked on stumpy, oddly jointed legs that ended in nailed pads. They have hooked, beaklike mouths above, which were a pair of in-line horns. The greater horn is a wrist-thick and sharp cone that jutted straight up in front. The lesser horn was smaller and angled slightly backward.

This was where Bakuub and a number of other Yautja performed their Rite of Passage. It was unusual for a First Hunt to be taken place on such a planet, as they usually perform it on uninhabited planets. Yet this hunt was no less dangerous. The Armoured Firewalkers and the Rhynth proved to be worthy enough prey. Bakuub stood among the ranks of the others who were also to prove themselves on this day. Their leader, an Elder Yautja, stood on a tall mound overlooking the young Yautja. "Who demands the honour of facing this fresh Meat first, alone?" he roared in the native language of the Yautja.

Bakuub and the others fiercely brandished their weapons, but remained silent. The elder looked at them all. "You are fools all," he clicked mockingly. "Yet, the first part of the path lies through the path of a fool."

With that, the Hunt began. Bakuub went alone, seeking the most dangerous of this planet’s inhabitants. He finally found his prey and engaged it in battle. It was a ferocious fight, but eventually Bakuub overpowered the great beast of a Rhynth and killed it. Bakuub stood, looking down at his fallen prey, with his Combi-stick thrust into its hide. Then, wordlessly he began taking out the beast’s teeth and fashioned a necklace for his first trophy. He then waited patiently by his kill for approval. The Elder came a considerable time later and inspected Bakuub’s kill. "Truly a kill worth reckoning," he clicked as he brought a clawed hand up to Bakuub’s forehead to mark him with the sign of ferocity.

Progression Through The Ranks

Ever since gaining his Rite of Passage, Bakuub had taken part in many hunts, preying off many different species, the majority of which were Xenomorphs. He gained many trophies and great honour with each hunt he took part in. After many years of hunting, gaining recognition amongst even the highest castes of the Yautja, Bakuub eventually progressed through the ranks of Blooded, Warrior and finally, to Honoured. He gained the prized spear, Naginata and also a ship of his own. Bakuub now hunts alone most of the time, and very rarely is he seen with fellow Yautja. And even if he is, they are of the same rank or higher.

Many times he had taken a group of Un-blooded on their Rite of Passage, and he became a great warrior. He yearns to gain enough honour so that one day, he may be an Elder, the greatest of all Yautja.

Abilities

Jump: Like most Yautja, Bakuub can leap up to great heights. He can leap up to 15 metres in height, and cover almost as much distance. He likes to use this by leaping up into the air and coming down upon his opponent to skewer them with his spear or slice them in two with his claws.

Mimic: On studying his target, Bakuub is able to mimic their voices. He likes to use this when taunting his target. Apart from that it really doesn’t have any use that would benefit to him.

Multi-vision: Bakuub has three different types of vision, each one being of great use in combat against all types of foe. Vision modes listed below.

Heat Vision - This allows Bakuub to detect heat. This is useful when hunting humans or other, very similar, species that give off body heat. Depending on how much heat is given off from his foe, it could look sharp or it could be very soft, little more than a red blur.

Electro Vision - This allows Bakuub to detect the majority of other alien species, such as Xenomorphs. (Alien) This works on most foes that do not give off any body heat.

Predator Vision - This vision enables Bakuub to detect any cloaked foes. (Cloaked as in using invisibility devices/spells.) However, this is the only vision that can be scrambled by the likes of EMP.

Cloak: (See Cloak-invisibility suit.)

Self Destruct: If a Yautja is ever killed, they are almost certain to take their foe with them. The Self Destruct mechanism, located on their wrist gauntlets, activates a bomb on the Yautja, which has a blast radius of 50 meters. Almost anything within that area will be killed, instantly or sometime after the explosion.

Weapon(s)

Naginata: The Naginata is part weapon, part ceremonial trophy. It is a beautifully, plated, and encrusted pole arm with double bladed ends. Each end is a super sharp collection of knives causing devastating damage if struck upon a hapless victim. The blades can flawlessly cut through almost every substance and is totally immune to alien acid. The Naginata also has a conducting field, which allows it to be cloaked when in hand. When the weapon strikes, however, it becomes visible. The Naginata is an image of Honour and demands respect when brandished. It is 7 feet long and weighs 8 pounds.

Acid Resistant Claws: Twin blades, double-edged, and sharp enough to tear through bone, these retractable blades are effective against large and small opponents. Using it shows the Yautja pride, because they must fight face-to-face. Unlike the regular wrist blades the Yautja start off with; these blades are immune to almost all forms of damage. Including alien blood and any other forms of acid. The blades are 14 inches long and can deal a lot of damage to even armoured foes.

Smart Disc: The Smart Disk is thin and ultra light. This internally powered airborne weapon is crafted of materials that produce the Combi-Stick, easily slicing through an opponent with its devastating razor edges. The blades extend when drawn, bringing it from an oval configuration to a circular one. When thrown, it will leave the thrower's grasp and do severe harm to anything living in its flight path. (It creates a disruptive field around itself, which can cut through the hardest of metals.) Much like a boomerang, it returns loyally to the hand of the thrower, but this is due to electronics, not aerodynamics. The disc will burn out its power core if not picked up by someone within thirty minutes. The diameter is 7 inches when sheathed, 11 inches diameter when in use. Weight is 3.5 pounds. The Elders decree that the concentration needed to retrieve a combat standard disk is not present in minds of young Yautja; therefore disks are not given until proven they can use it wisely.

Spear Gun: This is one of the Yautja's 'traditional' weapons. It is a long metal rifle that fires hand-size spears. It is very powerful and can shoot over 2 kilometres. With the automatic targeting system it is deadly accurate, and like the Yautja Spear, it can be cloaked alongside the owner. It is mostly used for killing Xenomorphs. The projectiles it fires look like this:

http://www.geocities.com/theyautjahu...eargunHead.jpg


Plasma Caster: This weapon is one of the more 'brutish' weapons in the Yautja arsenal. It fires a burst of plasma energy, which detonates on impact. It is worn on the shoulder or upper forearm and can wipe out anything. Its highly powered plasma charges are adept at burning through substances, including bone and metal. A truly awesome weapon. Bakuub has this weapon attached to his upper forearm where he can move it more freely.

Equipment

Hunting Mask: The mask is probably one of the Yautja's most impressive pieces of equipment. The Yautja hunting mask provides the Hunter with a suitable breathing gas (methane traces) and temperature. It protects the head during combat, and it provides multiple vision modes highly suitable for hunting (see ability ‘Multi-vision’). On the exterior of the mask is a small tri-beam laser, which is used as a crosshair to target prey. All Yautja wear masks - they are vital to the Hunt. Masks vary depending on the hierarchy of the wearer. A highly honourable Hunter for instance, would most probably wear a beautifully decorated mask, whereas a young blood Yautja would wear a simple unadorned mask.

Hunting Mesh: Hunting mesh consists of Yautja rope: an incredibly strong material which is almost impossible to break. The mesh protects the Hunter from many attacks - from machinegun bullets to Xenomorph claws. It is also a good base for decoration.

Cloak-invisibility Suit: The cloak, or invisibility suit, is an extraordinary piece of technology. It gives the wearer complete invisibility. A small generator on the left gauntlet creates the cloak. At the flick of a switch the cloak is activated, twisting and spinning millions of colours around the wearer - hence 'bending light' - giving the impression of total invisibility. Indeed a marvellous piece of equipment.

Med-kit: Vital to anyone who lives on combat, the medical kits of the Yautja includes bladed instruments, fire sources, drugs, powders, and various other items. With these, they are able to cauterise wounds and stop bleeding. They can even extract bullets from their own bodies, albeit painfully. A Yautja with a med-kit and a little time can stop the most serious aspects of their wounds. One of their technologies is the ability to grow skin back in minutes where the skin is broken, by speeding up the white cell duplication. Another technology is the ability to make pain stop, using a drug that magnifies "mind over matter" in the brain as well as sending powerful drugs to the effected area. A clean way of "stoning". The predator is very strong, so the use of the med-kit is limited to close combat. The med-kit is carried in a holster on the belt. It carries within itself, several tools that are very durable, and portable, looking the size of a spoon, then growing into a dish. The med-kit is normally used once each hunt, and is not relied upon very often.

Trophy Preparation Kit: Yautja are not ones to leave their kill without some proof of their victory. The Trophy Preparation Kit is ideal for Yautja to make trophies of worthy opponents. This kit includes a bone scrubber, flesh dissolving enzyme (12 uses), drain tube with vacuum, catch bag, skull piercer, bone polish and preserver, 12 dressing hooks and a 300 ft cord. Everything a Yautja needs to make an ideal trophy.

Last edited by The Welsh Paddy : 11.06.06 at 05:39:33.
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