View Single Post
  Chaos Lt.
 
 
Chaos Lt.'s Avatar
Read my Fanfic
 
Posts: 1,655
 
Reg: Nov 20 2002
 
ID: 3569
 
RP: 725
 
Final Fantasy VII
Louie Bellson
Plan 9 From outerspace
Faust - Eric
Play Station 2
     
 
Default  05.31.06, 22:57:20
  Post #2 (permalink)
 
     

Ser Wayne Gelderan, Inquisitor of the Avatar’s Divine Justice and Right Hand of Her Holiness the Princess Athena.


Appearance:

Wayne stands Six Feet and Six inches tall, he has short, dark hair that he keeps parted on the right side and slicked back. His features are sharpe and angular and while he is the veteran of many battles, he has just one scar to show for them. A huge discoloured burn mark right arcoss his face from where he was struck by a youth named Seth Harbinger. He is built strong but not bulky, weighing 185 lbs.

He normally wears a red tunic, loose fitting pants and a prominent green sash of the inquisition crosswise over his chest. When he leads the Avatar’s Flying Dragon Lancers in battle, he wears an open faced lancer helm with a high crest and the thin red scale mail of the army.
Wayne is never seen in public without a retinue of scribes who dictate everything that happens around him. The scribes of the inquisition are feared by the illiterate masses of Dea Terra Sonium (Lit: Godess Dream World) and even more by the litterate. Wayne is a master of Extortion and Blackmail.


Combat:

In battle, Wayne is feared for his prowess with his enormous battle axe. It weighs over fifty pounds of tempered steel which he wields with the accuracy and finess of a rapier, due to the power granted him by the Dreaming Godess. Wayne employs his aura magic to change the physics of his axe, or to toughen his body or any number of things.

His aura magic is that of Water, Technollogy and Oblivion. Water gives him limited control of water that is in contact with his body. Using water magic, he can strengthen himself, toughen his body to absorb impact or yield to a blade and then form around it again (Only to a point of course, this makes him resistant to attack, not immune).

Technollogy gives him control over made things, armor, weapons, tools of any kind, again, only those within his aura field, so he can make armor lighter, weapons heavier, he can change attributes at will, though he can’t change one without changing another in the opposite way. He can move weight, not get rid of it. For this, he carries several techno-stones which are imbued with proporties that he desires, sharpness, toughness, pliability, and so forth, as well as negative attributes which he can use against his opponents like magnetism and brittleness.

Finally, his power of oblivion lets him see the negative thoughts in people’s mind, and gives him the ability to bring them to the surface. He can terrify weak minded people with a look and even in the strongest mind, any lingering guilt can be amplified into gibbering terror. Failures can come back ten fold, placing doubt into the minds of hardened warriors, and of course, a vision of bleak finality is always terrifying.


Specialty attacks: Wayne uses lots of specialty attacks in duels or battles which generally aim to weaken the opponent into submission, enough for him to waltz in and finish him off. He can throw his Axe a very long way, and then use his Magnet technostone to recall it. This attack does very little damage, as to throw the axe any distance he has to lighten it greatly, but he uses the attack to transfer technollogy attributes from his opponent’s weapons to his own. Each thrown attack is vampiric, absorbing the strength, toughness and durability of whatever technollogy it collides with. (This attack is not effective against magically forged equipment, only equipment created with tools.)


Frostbite: Wayne uses the power of water to chill the blood of his opponent. This can’t actually kill the opponent and has no effect on thier power or toughness, but it does slow them significantly. To use this attack, he must be in physical contact with them.


Sinkhole: Wayne creates an area of ground around his opponent (Or opponents) that quickly becomes muddy and then impassable as water seeps up through the ground.


Gyser attack: Wayne can stir the ground water beneath him and for a gyser to errupt beneath him, simultaneously reducing his own weight into the ground and thus propelling him high into the air. (Like the lancer’s Jump attack) Typically, he won’t do this unless to withdrawl, or, he will combine it with his frostbite or sinkhole, so that his opponent can’t run from him.


Defensive Moves: Strengthen, toughen and absorption of energy can all be transfered to his weapon, or sapped from his opponents as he parries. His clothing can become like iron on command and his body can be turned to yeilding putty by his water magic. His magic is non verbal and doesn’t relly on memorisation, it is innate sorcery type magic.


Grudge: Conjures a dark cloud which will become a rendition of a persons greatest regrets, fears and guilts. Has different effects on different people. Fighters and thieves and heros are affected the most by this, wereas self serving mean minded people are virtually unaffected. In order for it to work, the person viewing the grudge must have negative feelings in themselves. Wayne of course is Immune to the grudge. He has true faith in himself, and he regrets nothing.


Fear of Futility: A secondary effect of Wayne’s oblivion magic aplifies the doubt that exsists in every mind that what if everything a whole life ammounts to is about a hundred and twenty pounds of water, thrity pounds of carbon and a whole lot of nothing in between. It amplifies the knowledge that there is no point in doing anything because in ten billion years time, who will remember anyway and it causes a soul crushing sense of futility and terror to whoever observes the grudge. The only defense to this demoralizing effect is either the knowledge that one’s actions matter, or the knowledge that everything is futile, but that it doesn’t matter.


Technocratic Transferance: When fighting in urban areas, paved streets buildings, anything made by human hands, all of the attributes described can be transfered directly through the surroundings, or into the surroundings, Example: Wayne can cause a person’s boots to become super heavy because they are both standing on the same slab of concreete, or he could cause a building to collapse by weakening the wooden supports and adding weight to the masonry above, all by touching the wall.


As a side note, his technocratic abilities only work on the world of Terra Solium where Technollogy is a type of element, like fire, magic, wind, earth etc. but anywhere else, he would still be able to use his water and oblivion magics, however they would be weaker because he was out of his normal environment.



Biography to follow soon.
______________________________________

If you have enjoyed this post, or posts like it, please do not hesitate to click on This Link and take a look at my Story. The link is to a page that's already on this forum.

Chaos Lt, twice voted best writer by a pannel of experts (Well alright, the Repubies). Click the link to find out why!
  Chaos Lt. is offline
View Chaos Lt.s Profile! Find more posts by Chaos Lt.!   Reply With Quote